Technical drawing is freehand work that requires a lot of practice. Even though it is possible to do multiple rough sketches, when it comes time to produce, you need to have mastered the various lines and how to enrich them.
Technical drawing is freehand work that requires a lot of practice. Even though it is possible to do multiple rough sketches, when it comes time to produce, you need to have mastered the various lines and how to enrich them.
While graduated scales and other squares make your job easier, you need to know how to draw straight, horizontal, vertical and diagonal lines without moving your sheet of paper.
Practice until your gestures have become automatic when working, for instance, on tracing paper overlaid on grid paper. Use the same approach to learn how to draw freehand ellipses: all curved volumes call for it.
As a designer, your purpose is to turn any concept into an image, or at any rate into a form… Beyond designing the object, you need to present it so anyone can read the volumes. Crucially, a detailed sketch allows your to work on various angles of view.
The most complex forms can often be broken down into basic geometric objects: cubes, pyramids, cylinders, cones and spheres. They can all be created from lines and ellipses, made three-dimensional and given perspective.
Some advice: when starting off, practice on a cube; it's the best way to define accurate proportions. Draw the leading lines of a cube (with a square or rectangular edge), making sure you draw the subject inside it, as if it was in a box.
These contrasts between dark and light parts best convey volume. More delicate than a realistic work, the task relies on bringing together three types of lighting effects:
Reinforce the object's presence by including its shadow, making sure to place it opposite the source of light.